The following spell repertoire is a curated sampling of the magic known to and practiced by the Fae. These spells reflect common expressions of the Lode as it moves through Fae bodies and traditions, but they are not exhaustive.

Ráthiean spells are innate and always accessible, requiring no external tools to invoke. Players are expected to exercise good judgment when using these abilities in character. When casting in a scene involving other players, intent must be clearly set. If a spell is intended to affect another character, out-of-character consent is required, and affected players always retain the right to respond or deflect in ways consistent with their species’ abilities.

Any spell use that would impact the simulation at large or alter established lore must receive prior staff approval. In combat scenes, a character may use up to two Ráthiean spells.

Spring Fae commune with and guide the living earth – soil, stone, and growth – through grounded presence and emotional stability, shaping it as a partner rather than a tool.

Terrakinesis

Create, control, and manipulate earth.

Verdant Surge

Control or manipulate the growth of plants.

Joyous Influence

Able to encourage or dissolve happiness. (OOC Note: Keep in mind, you influence the emotion, you do not influence the reaction or expression of said emotion.)

Lingua Animalium

Able to mimic animal vocalizations to communicate with animals or shifted beings (e.g, Cinnidh, Werewolves). Additionally, the user has the ability to taste, feel, smell, see, and/or hear through an animal’s senses, but does not allow them to shift or sense through Cinnidh or Werewolves.

Renewal’s Touch

Healing minor wounds or soothing pain through Lode-force infusion. This form of healing is steady and deliberate, favoring long-term recovery, resilience, and renewal over sudden miracles.

Pheromone Control

Able to secrete pheromones from skin that can cause men and women alike to become infatuated, making them subservient.

Summer Fae possesses the primal will to ignite, shape, and command fire as both a force of destruction and transformation, reflecting passion, wrath, momentum, and the hunger to change what exists.

Pyromancy

Create, control, and manipulate fire.

Thermokinesis

Manipulate temperature.

Wrathful Influence

Able to encourage or dissolve anger. (OOC Note: Keep in mind, you influence the emotion, you do not influence the reaction or expression of said emotion.)

Smoke Manipulation

Create, control, and manipulate the ash and fire remnants in smoke.

Heartfire Manipulation

Stoke bravery or deepen passion in a target. Dangerously strong if misused. (Requires OOC consent from ALL intended targets).

Evaporation

Evaporate liquids whether in the air or in a designated area (up to 10×10 square area).

Autumn Fae wields the breath of change itself using winds to carry gathered knowledge, strip away what must fall, and move with the quiet inevitability of change whether one is ready or not.

Aerokinesis

Create, control, and manipulate air, wind, and gas.

Sound Manipulation

Raise or lower sound waves. Manipulates the strength of sound waves.

Sorrowful Influence

Able to encourage or dissolve sadness. (OOC Note: Keep in mind, you influence the emotion, you do not influence the reaction or expression of said emotion.)

Pressure Variation

Adjust the pressure in a confined space or adjust the weight of something with the use of air pressure.

Verdant Withdrawal

Control or manipulate the decay of plants.

Aromatic Wisp

Scent the air with notes like woodsmoke, old books, fresh-baked bread, or decay to place others at ease or on edge.

Winter Fae practices the patient art of inviting water to move through stillness and balance. They shape currents and protection that reflect the Fae’s restraint, decay, and quiet harmony with the world.

Hydromancy

Create, control, and manipulate all forms of water.

Mist Manipulation

Create, control, and manipulate the water droplets within mist and vapor.

Horrified Influence

Able to encourage or dissolve fear. (OOC Note: Keep in mind, you influence the emotion, you do not influence the reaction or expression of said emotion.)

Fluid Manipulation

Manipulate all forms of liquid.

Stillheart

Slow bodily processes: survive cold, exhaustion, or even injury longer than mortals.

Mirror of the Mind

Create an aspect of oneself, or one they are touching, and manifest it within the physical world. This can only be seen by those the fae is touching, and is non-corporeal, however is sentient

To draw upon a Season not their own, a Fae must impose artificial order upon their magic through specialized rune-work. This practice is inherently unstable and cannot be sustained without consequence.

Even when properly bound, a borrowed Season never manifests at full strength. Its effects are diminished, typically expressing at roughly two-thirds or less of their natural potency. The magic resists being shaped by a body it was never meant to inhabit.

At minimum, three runes are required:

  • An Anchor Rune, used to tether the foreign Season in place. Without it, the borrowed influence disperses violently, bleeding into the surrounding environment rather than remaining under the Fae’s control.
  • A Suppression Rune, etched to restrain the Fae’s native Ràithean. As a Fae’s natural Season will instinctively reassert itself, this rune functions as a dam holding back the original flow to make room for the borrowed one.
  • A Grounding Rune, which stabilizes the Fae’s emotional and cognitive state. Borrowed Seasons strains a Fae’s sense of self, and without grounding, emotional bleed, dissociation, or loss of control is likely.

Common consequences include:

  • Emotional Bleed, in which instincts, impulses, or affect associated with the borrowed Season intrude upon the Fae’s natural disposition.
  • Seasonal Instability, temporarily weakening the Fae’s native magic after the borrowed influence dissipates.
  • Identity Fracture, a cumulative condition that may develop with repeated or prolonged use, marked by disorientation, conflicting instincts, or difficulty maintaining a stable form.
  • These effects worsen over time. While a single instance may be survivable, habitual use places the Fae at risk of long-term loss of control, rune dependency, or permanent damage to their connection with nature.

Rune-bound spells require focus and intention. Runes serve to amplify these effects, granting greater control over distance, duration, or intensity. Through rune-bound magic, a Fae can manipulate ideas, bodies, reality, or even absence itself. You are only able to access the abilities within your corresponding rune. A Extension rune is required to access these spells.

Emotional Manipulation

Alter and influence emotional states, whether to enhance or diminish. For example: Creativity, passion, etc. More effect on the mentally vulnerable. Depending on your season’s emotion, the master over that certain emotion is deeper embraced. (OOC Note: Keep in mind, you influence the emotion, you do not influence the reaction or expression of said emotion.)

Telekinesis

Manipulate objects without physical means.

Mind Echo

Hear fragmented thoughts of nearby beings for a short duration.

Cognitive Lock

Prevents a target from forming new thoughts on a chosen subject until removed by magical means or otherwise.

Perceptual Prism

Alter the way senses perceive reality, creating minor illusions

Recollection Drift

Re-experience a memory with perfect clarity, including sensory details, upon anyone or persons in a closed circle, that are touching.

Temporal Step

Short burst of extreme speed or agility for the caster up to 10 feet.

Amplified Health

Enhances one’s physical attributes. Becoming ethereally strong, fast, or stamina-filled for 30 minutes.

Pheromone Marking

Secretes a potent pheromonal signature through touch that subtly alters others’ physiology (raising heart rate, drawing attention, or triggering instinctual reactions) but without directly controlling the mind.

Force Pulse

Emit a concussive wave from the body or hands, varying from a pinpoint poke to the impact of a vehicle.

Gravity Shift

Alter the weight of an object or person, making it lighter or heavier.

Stone Skin

Harden the skin or an object to resist damage.

Soul Speaker

Interact with the realm of spirits and for the inhabitants of that realm to interact back with the fae.

Phasing

Make one’s body incorporeal and unable to interact with the physical world and vice versa. 

Orbit Shift

Redirect the trajectory of a thrown object or projectile mid-flight.

Gravity Lure

Pull or repel objects at a short distance, mimicking small gravitational shifts.

Mirth Hex

A potent burst of chaotic luck. Events skew whimsical, bizarre, or comedic. (Must receive OOC approval before executing at a planned event from the event host.)

Quietus

A perfect, absolute silence that stops sound, and movement within a 10x10ft area or enclosed space except the caster. You cannot cast anything else while you have this field up.

Teleportation

Manifest oneself in another known portion within 10 miles that has enough space for one’s true form to stand comfortably.

Magical Decay

Dull, nullify, and destroy fae or witch-based magic (including your own, you will be unable to cast any other magic while this is current) for a period of time.

Magical Mortician

Pull residual energy from a minor magical effect or object and inspect its origins such as caster, house or other potentially identifiable information. Fae cannot use the energy, only destroy it after inspection.

Absence Field

Create a space where objects or magic cannot persist nor be cast in a 10x10ft area or enclosed space. The caster cannot cast anything while they have this field up.

Rot Whim

Slowly erode non-living matter with a touch.

Energy Tampering

Creating an unstable energy that causes magic in the area to cause detrimental and chaotic events to all those that cast there. i.e. magics going haywire, deeper magic drain, higher chance of backfires, etc.

 Some effects are too vast or unstable for one Fae alone. These require ritual, alignment with the Lode, or shared effort with Witches. These spells must be storyteller or staff approved.

Ráithean Permanent Change

While rare, a Fae may attempt to realign their Ràithean. Such a change can only be undertaken during the Fae’s new solstice/equinox or with the help of a court. Because it stands in direct opposition to this realm’s natural balance, the process is physically and magically destabilizing, requiring extensive rune-work to suppress backlash, and takes up to about three months (equal to a season). Until that time, the new Ràithean only works at 75% as the old one drains out. 

A Fae who actively works against their natural Ràithean does not merely endanger themselves. Persistent imbalance disrupts seasonal flows within the Lode, creating disturbances that witches are capable of sensing.

To defy one’s Ràithean is to strain the ecosystem of magic itself and nature, or the Lode, does not tolerate imbalance indefinitely.

Full details coming soon.

Resurrection

Full details coming soon.