

Witches
For centuries, the term ‘witch’ was loosely defined, a nebulous term for healers, shamans, priests and priestesses, oracles and any other deemed as touched by an inexplicable gift.
They lived peacefully, practicing their crafts and blending seamlessly into cultures, communities, and societies. However, in the 16th and 17th centuries, threatened by the counter-divinity these people possessed, an affront to the all-powerful wrath of godliness, a shift occurred, and reason was overshadowed by fanaticism.
Although it did not start with The North Berwick Witch Trials of 1590 in Scotland, they marked a turning point in the zeal of witch-hunting; the persecutions that followed were famous for their barbarity and brutality, turning ancient communities against one another as they raced to denounce and condemn those who had faithfully cured their sick and ailed their woes for generations.
Many tens of thousands were prosecuted, tortured, and murdered, and many more gave up their ancestral knowledge in the hopes of finding security amidst mundanity. Others fled in search of an ever-shrinking tolerance and security; amongst those were The Wayward Sisters seeking refuge in the wilderness, yearning for a place where they could find peace, acceptance, and realization of their true selves.
Culture
As witchcraft has grown more accepted, it has become diverse and decentralized, allowing for personal interpretation and expression.
A witch finds harmony in both the light and dark aspects of the duality. This balance depends on the individual witch’s perspective and preference.
Witches possess a deep connection with the Earth, listening intently to its secret whispers. They align themselves with the lunar energies and the Lode, harmoniously working with its powers. Furthermore, witches have a profound understanding of the human soul, attuned to its desires and yearnings.
Covens
Choosing between a coven and solitary witchcraft is a deeply personal decision. Some witches are drawn to covens for shared wisdom, group support, and communal rituals. Others prefer the independence and introspection of solitary practice, guided by their own intuition and self-established principles.
Benefits
Protection & Sanctuary
In a world filled with threats, both human and supernatural, a coven offers safety in numbers. Many covens have magical wards, ancestral protections, or pacts with other beings that shield members from harm.
Synergy of the Lode
Spells become exponentially stronger when cast in unison. Covens can perform high-level rituals or long-range spells, sharing the weight of the Lode that a solitary witch might struggle to manage alone. Even mundane spells gain potency when linked through a shared bond.
Shared Resources
Coven members are more inclined to share their abilities and techniques with those they have an established bond with, as opposed to solitary witches who approach without prior connection.
Drawbacks
Loss of Autonomy
Witches in a more structured cover must often submit to ritual hierarchy, votes, or leadership decrees. Some may find their personal practices restricted or must seek approval before undertaking certain spells, pacts, or magical
Shared Consequences
If a coven member commits magical misconduct, like blood magic without sanction, or a botched summoning, the entire coven may be held accountable. Some magic in Eclipse Ridge is collective by nature: if one link fails, the whole chain can unravel.
Sabbats
Eclipse Ridge sits on a powerful convergence of ley lines known as The Lode, and the Sabbats are when those energies are at its strongest. By gathering during these celestial and seasonal thresholds, witches can tap into wild, ancient forces that are otherwise dormant.
Sabbats link witches to their origins, each ritual, song, and offering echoes what their ancestors did. The land remembers. The stars remember. Through the Sabbats, so do the witches.
Each House serves as a keeper or guardian of a Greater Sabbat. This makes them responsible for:
- Leading seasonal rites
- Maintaining spiritual balance
- Preparing sacred spaces
- Protecting others during volatile magical times
This honors their strengths and creates a yearly rhythm of leadership between the Houses.
Imbolc (February 1st-2nd) – Keeper: Ward
A quiet but potent Sabbat marking the first flickers of awakening beneath the frost. Witches perform rites to stir slumbering powers, cleanse spaces, and divine what stirs in the year ahead. Candles are lit and placed in windows to ward off lingering winter spirits.
Beltane (May 1st) – Keeper: Terra
A riotous, sensual festival honoring life, love, and fire. Wild, sensual, and alive. This is a festival of union between light and dark, human and fae. Bonfires are leapt for luck, and binding spells or love rites are cast.
Lammas/Lughnasadh (August 1st) – Keeper: Corpus
First harvest. The grain is cut, and the wheel turns toward sacrifice. A time of giving thanks, feasting, and reflection. Witches honor the dying god, the spirit of the land, and begin storing energy for darker days.
Samhain (Oct 31st-Nov 1st) – Keeper: Divination
The thinnest veil, the most sacred night. Spirits walk. Ancestors feast beside the living. Divinations are clearest, and protection spells are vital. The dead are named aloud, and witches wear masks—not to disguise, but to welcome what was lost.
Characteristics
Though capable of wielding magic, witches are still fundamentally human and share the same physical vulnerabilities, susceptible to illness, injury, and the limitations of the body. However, their ability to channel energy gives them a distinctly potent aura that sets them apart from non-magical humans.
Witches typically begin manifesting their abilities around the onset of puberty; however, there are exceptions. Some witches may experience an early manifestation before adolescence, while others may not awaken to their powers until much later in life—occasionally as late as age 35.
Late manifestations are uncommon and are often linked to circumstances that suppressed a witch’s connection to their magic. This may include years of disbelief, deliberate repression of their abilities, or the effects of magical bindings that prevented their powers from surfacing.
Witches are capable of extending their vitality and preserving a youthful appearance far beyond the average human lifespan through magical means. Despite this, they remain mortal and are not immune to the passage of time. A witch can live up to 250 years before age inevitably claims them.
Appearance
Witches are physically indistinguishable from regular humans. Their abilities are the only way to tell them apart. Without witnessing them cast a spell or perform an incantation, you would never suspect they were anything other than ordinary.
Familiars
A Witch and their familiar share an intimate bond. Familiars often take the forms of pets and act as loyal companions to witches. According to legends, these familiars serve as spiritual guides, assuming animal forms on Earth. They are steadfast guardians and protectors, bestowed upon witches to assist them in their magical endeavors.
Losing a Familiar is said to be losing a part of one’s soul. In the event of a lost familiar a witch may experience a period of loss or dread as they adjust to the soul wound left by the separation that is resistant to being dampened by magical means.
It is encouraged to seek help from a Terra Witch, when a familiar becomes sick or injured, who could utilize their abilities to help heal. Resurrection is plausible up to 3 days after the initial passing. However, to resurrect a lost familiar would be extremely dangerous due to the double hit on the soul.
What can familiars do?
- Familiars are considered NPC’s and only the Witch can write for their Familiar unless explicit consent was received.
- A familiar is often smarter than your average animal, as they are viewed as spiritual guides and protectors Through its bond with its Witch, the familiar’s lifespan may be extended to match that of its Witch.
- A Witch can telepathically call their Familiar to them, but the familiar must travel to them normally (no teleporting or instant arrivals) The two can understand one another as if speaking the same language.
- A Familiar can engage in combat but there must be 2 posts (intent, then attempt) A familiar can assist their witch in channeling the Load, helping to disperse the energy in the same way a coven mate might do so.
- Limitations: Only one Familiar per Witch.
- While a Familiar may have a drastically extended lifespan due to their bond with their Witch, they are still mortal, and can be permanently injured or killed. The loss of a Familiar can be a debilitating spiritual and emotional injury, akin to losing a piece of one’s soul. As such, many witches are as fiercely protective of their familiars as the familiar is of them.
- Because a divination witch is capable of perceiving and speaking with spirits, their familiar spirit may interact with them without an animal form. They can not, however, be perceived or interact with the physical world. They can, at any time, choose to manifest into an animal form. Once in animal form, though, they can not revert back to spirit form and will follow the same rules as animal familiars.
Abilities
Casting
The ability to shape and unleash the energy of the Lode to create a specific and immediate effect. A “spell” being a word, a verse or incantation, gestures, or any combination of these to carry out a magical action. Casting of spells that are not cantrips, must be done with a Lode Gem that helps funnel and convert the raw energy from the Lode.
Channeling
The act of acting as a conduit to draw, gather, or sustain ambient magical energy. Channeling often involves a build-up or sustained focus. A Witch might channel energy into a spell to enhance its power or reduce the difficulty of casting it later especially for rituals.
Crafting
The creation of magical objects or the use of arts and crafts for warding, empowerment, energy work, etc. This also includes concocting potions, remedies, and elixirs.
Element Control
Each witch belongs to a house that is ruled by an element. It can be an extremely daunting task to call forth an element leading to exhaustion. The severity depends on the scale in which it is used. Please see the Wayward Grimoire for more information.
Things to remember:
- Casting a spell should take 2 posts—First one to prepare, second to cast. Please see the Combat Guide for more details!
- Any spell that would cause damage to a sim business/location or effect the entire sim (like casting fire and setting the State Park on fire) must get staff approval.
Vulnerabilities
Mortality
Despite their mystical nature, witches remain human and are subject to many of the same vulnerabilities as non-magical individuals, such as aging, illness, suffocation, decapitation, heart failure, or a broken neck. However, through the use of protective spells, witches can temporarily shield themselves from these otherwise fatal threats.
Overexertion
The excessive use of magic can lead to disorientation, nose bleeds, unconsciousness, and, if taken to the extreme, death.
Disbelief
The act of denying or disbelieving in one’s potential could cause a witch to inadvertently suppress their magical power.
Distraction
Distracting a Witch from concentrating or giving full attention to their spells, may render them ineffective. Since most spells are spoken verbally and take time to take effect, witches are vulnerable to attack before their completion.
Major & Minor Houses of Eclipse Ridge
In Eclipse Ridge, witches derive their power from the Lode. Even those who move to the area find their roots drawn and deepened into its potent energy.
In Eclipse Ridge, witches develop their magic through specialized disciplines known as Houses. Upon awakening, a witch becomes attuned to the influence of the Lode, which instinctively seeks pathways through the region’s magical population to maintain the ebb and flow of its energy.
As part of this attunement, each witch aligns with a Major House, the discipline through which the Lode has chosen to anchor a portion of its energy, and a Minor House that complements and supports that connection. While witches may feel as though they are choosing these paths, the Lode itself subtly guides these affinities where its energy is most needed.
OOC Note: Houses are not assigned OOC. Players can choose which Houses fit well for their character and the story they wish to build.
Witches arriving from outside the region often find themselves drawn toward a particular House after prolonged exposure to the Lode. As this connection deepens, some magical talents may strengthen while others gradually diminish, reflecting the Lode’s influence on their developing abilities.
A witch’s connection to their Houses is not merely a matter of study. The Lode only opens certain channels within each individual, limiting them to the magic of their Major and Minor Houses. As a result, no witch can master every discipline alone. The Lode’s power is intentionally distributed among many practitioners, encouraging cooperation rather than self-sufficiency.
This limitation is why witches join covens. By joining together, witches of different Houses can combine their talents, accomplish workings beyond the scope of any individual, and provide access to magical disciplines unavailable to their own attunements. (See Covens for more details)
Most witches remain loyal to their chosen House, striving to unlock its full potential and reach their Sabbat’s true expression. Although it’s possible to abandon one House for another, such shifts are rare and perilous. Severing one’s attunement risks breaking their bond with the Lode entirely, leaving them significantly weakened as they attempt to realign with a new path.
Walking Two Paths
A Witch’s Major House is where their strongest affinity lies. It grants access to three signature cantrips and the House’s full repertoire of spells and advanced techniques. This House defines the witch’s role within a coven and serves as the primary source of their magical strength.
A Witch’s Minor House is not intended to rival their Major House. Instead, it represents a supporting discipline studied alongside their primary focus. Rather than mastering an entire second spell list, the Minor House provides a selection of cantrips, techniques, or passive magical talents that complement the witch’s primary abilities. These skills encourage creative problem-solving and cooperation without overshadowing the witch’s chosen calling.
It is still possible for witches to access their minor house spells, but this comes at a greater cost to themselves and any components needed for a ritual when performed alone. We encourage the use of a d20 Dice roll to determine the efficacy of a minor-house spell. When a Minor House spell is used in conjunction with a Major House spell the rate of success is higher than if the Minor House spell is attempted on its own, and a dice roll is not needed but encouraged for skill challenges.
A Terra witch may study Ward techniques to better protect those they heal, while a Divination witch might pursue Corpus to strengthen their understanding of the body and spirit. The Minor House broadens a witch’s perspective, but the Major House will always remain the heart of their craft.
Changing a Major or Minor House
A Witch may choose to transition either their Major or Minor House. Such a transition cannot be done impulsively. Because each House represents a unique method of channeling the Lode, the Witch must release their existing attunement before making the transition.
The Transition Phases
The Severance – New Moon
During this phase, the witch intentionally severs their active attunement to the House they are leaving. While they retain all memories, teachings, and personal experiences gained through that discipline, they are no longer capable of preparing or casting spells associated with it. Many witches choose to perform a quiet rite that represents a symbolic act of returning their energy to the Lode.
This is a period of reflection and release rather than immediate change. However, during this time, the Witch will no longer be able to cast, craft, or channel, including cantrips, and will be at their most vulnerable.
Preparation – Half Moon
With the old attunement fading, the Half Moon period should be devoted to preparation. The Witch begins to study the philosophies, practices, and responsibilities of their new House while petitioning the Lode to help them reshape themselves in preparation for the new conduit.
During this time they may inscribe new spells within their grimoire, gather fresh spell components, meditate upon their intentions, or seek guidance from a mentor or coven member belonging to their chosen discipline. Though they cannot yet wield the House’s magic, they are laying the foundation for it.
The Rite of Attunement – Full Moon
By the time the Full Moon reaches its height, the witch performs the Right of Attunement with the help of their coven.
A ritual circle is prepared using materials symbolic of both Houses, the old representing what is being released, the new representing what will be embraced. The witch places the cleansed Lode Gem of their old House and then their new House at the center of the circle and speaks an oath declaring the purpose behind their transition.
The Witch will channel the Lode through the old Lode Gem one final time, allowing it to resonate with their new House. As the old attunement dissolves, the new one settles into place with the Lode acknowledging the Witch’s new purpose.
The Rite of Attunement does not compel the Lode; it petitions it. By the Full Moon, the Witch should have demonstrated the sincerity of their intentions. Then should the Lode respond by reshaping its flow through the Witch, aligning their conduit with the House they are prepared to serve.
Additional things to remember:
- A Witch may only perform this rite once per House.
Major and Minor Houses cannot be done at the same time. - If a Witch is not part of a coven, they can seek out the help and guidance from the Eclipse Ridge Witches Council.
Lode Gems: Conduits of Conversion
A Lode Gem is not a battery.
It does not create magic, nor does it store unlimited reserves of power.
Instead, it functions much like a lens focuses light or a river lock controls water pressure. The gem regulates the immense force of the Lode into a channel that the witch can safely direct.
Lode Gems are not ordinary minerals; they were formed deep within the land’s heart, shaped by time, pressure, and the latent magic of the Ridge itself.
The four Lode Gems are:
- Diamond – Converts energy into insight, foresight, and destructive clarity
- Ruby – Regulates flow, binding energy to emotion, blood, and adaptability
- Sapphire – Redirects and shields, shaping energy into protection and movement
- Emerald – Stabilizes and sustains energy for growth, healing, and reinforcement
While other crystals and stones exist, and many are beautiful or potent in their own right, they do not carry the frequency required to connect directly to the Lode. These lesser stones can be charmed, enchanted, or empowered, but only through the influence of a true Lode gem. Without a diamond, ruby, sapphire, or emerald present in the casting or crafting, the magic simply won’t take.
Eclipse Ridge Houses & Lode Gems

Ward Witch
We are the stillness before the storm, the shield that does not falter. We do not strike first but we will not yield.
Gemstone: Sapphire
Element: Air
Role: Sentry
A Ward Witch is the quiet guardian of the Lode. Never the first to strike, but always the last line of defense. Born under the watchful skies and bound to the element of Air, they are protectors of the mind, body, and spirit. Their craft is not about spectacle, but structure—sigils etched in stone, whispered wards woven into the wind, and invisible barriers that hum with ancient power.
They walk through the world like a lighthouse in a storm: calm, constant, and unwavering. When others charge into battle, the Ward Witch stays behind, anchoring safety with every breath. Their sapphire, cool and deep, hums with wisdom—reacting to threats before they manifest, sensing emotional shifts in a room like changes in air pressure.
To the untrained eye, their magic may seem passive—but ask anyone who’s ever faced a Ward Witch and failed to land a blow, who felt their rage turn to peace in her presence, or who watched their curse unravel midair. Protection is not absence of power, it is power honed, tempered, and resolved.

Corpus Witch
Others wield fire and earth, wind and storm. But we wield you. We know that control is the oldest form of magic—and we are its perfect heirs.
Gemstone: Ruby
Element: Water
Role: Sentinel
A Corpus Witch is a master of the mind and body, wielding magic that blurs the line between the physical and the psychic. Often described as walking vessels of restrained power, they channel the primal essence of life itself (blood, nerve, thought, and emotion) through their attunement to the Ruby, a gemstone pulsing with vitality and intensity.
In combat, they are unnerving foes able to override pain, silence thoughts, or collapse enemies with a single psionic pulse. But outside of battle, their charisma and presence can be just as dangerous, weaving illusions or truths so potent they reshape belief itself.
They might soothe a mind into calm with a touch or tear someone apart from the inside with a glance. They are equally feared and revered for their ability to see others deeply and move them in ways they may never understand.

Terra Witch
We are stone and soil, root and bone. We shield what blooms and guide what walks, from seed to stalk, from cub to herd. We honor the land that holds our bones, the green that grows, the life that breathes.
Gemstone: Emerald
Element: Earth
Role: Steward
A Terra Witch is a grounded and nurturing force, embodying the strength, resilience, and restorative power of the natural world. As stewards of the earth and all its living creatures, they draw their magic from soil, stone, root, and bone; practicing a craft rooted in healing, growth, and protection.
They are deeply connected to the cycles of nature: the turning of the seasons, the migrations of animals, the quiet wisdom of trees, and the patient movement of tectonic plates. Terra Witches are often seen as calm, enduring presences,reliable and steadfast in times of crisis. They tend to wounds both physical and spiritual, healing flesh, fur, feather, and spirit alike, and restoring harmony where imbalance has taken root.
In their presence, one might feel the ancient, quiet strength of the earth itself. They walk with the weight of lineage and land, carrying a reverence for what came before, a bond with every living being, and a duty to protect what remains.

Divination Witch
We read the echoes of what was, and trace the threads of what may come.
We advise the Houses, not to command, but to align. Our counsel serves the Lode, and through it, all witches.
Gemstone: Diamond
Element: Fire
Role: Seer
Divination Witches are the luminous eyes of the Lode, gifted with the sacred ability to pierce the veils of time and destiny. Anchored by the Diamond’s radiant clarity, they dance with flame and shadow alike, unraveling the hidden threads that bind all things. Their visions guide, warn, and sometimes curse, making them revered seers, profound oracles, and the ultimate custodians of knowledge in Eclipse Ridge.
Anchored by the unyielding light of their attuned Diamonds, Divination Witches enter trance states where secrets flow like molten fire—revealing lost truths, looming dangers, and the fragile patterns that bind the world. Their visions shape the course of covens, councils, and entire regions, offering guidance to the Ruling Houses when the way forward is unclear.
Their counsel serves the Lode, and through it, all of witch kind. With each revelation, they safeguard balance, prevent corruption, and preserve the harmony of magical order.
The Moon’s Influence on the Lode
The Lode is directly influenced by seismic shifts, both literal and metaphysical. Like water currents, the Lode’s current responds to the moon’s gravitational pull, its energy waxing and waning. Lode Gems do not store this energy, instead it converts the Lode’s raw power into forms a witch can safely wield.
The Lunar Cycle
The Lode follows a repeating cycle influenced by the moon’s changing position in the sky. While the moon passes through many visible phases, Eclipse Ridge witches recognize only three major states of the Lode’s currents: the New Moon, the Half Moon, and the Full Moon.
These are not isolated nights, but the peaks of a continuous cycle. Once one phase has passed, the Lode gradually shifts toward the next over the course of roughly two weeks. As its currents strengthen or settle, so too do the properties of magic, enchanted objects, and ritual work.
Rather than changing abruptly overnight, the Lode’s influence builds naturally with the lunar cycle.
New Moon
The New Moon is not an absence of the Lode, but the point in the moon phase where the Lode’s current becomes the stillest. The Lode still contains the same amount of energy, but it is no longer flowing in ways that Witches can easily draw upon. The connection still exists, but with disruptions. This means casting, channeling, and crafting may manifest as dormancy, loss of potency, or struggle with stability.
A New Moon becomes a period of introspection. Though energy becomes hard to sustain externally, it may be easier to perceive internally.
This moon phase is ideal for:
- Meditation
- Cleansing rituals
- Breaking spells
Half Moon
The Lode begins to stir during the Half Moon phase. Stability returns, establishing equilibrium. Though not at its strongest, the Lode’s flow is predictable, allowing witches to cast, channel, and craft with more dependability.
During this phase, Lode Gems allow witches to shape magic with greater precision and efficiency. Magic during the Half Moon allows for stability and longevity rather than overwhelming strength.
This moon phase is ideal for:
- Establishing wards
- Crafting
- Maintenance for magical objects
Full Moon
The Full Moon marks the height of the Lode’s strength. The Lode itself does not grow more powerful, nor does the moon create magic. Rather, the moon’s influence draws the Lode’s currents into their most active state, allowing Lode Gems to resonate with exceptional efficiency. Spells answer with greater ease, and rituals that would otherwise require immense effort become achievable.
Because the Lode’s energy answers so readily, inexperienced witches may mistake the ease of casting for mastery. A poorly prepared spell could overshoot its intention or backfire. The risk of magical “accidents” seemingly occurs beneath a Full Moon because they believe themselves capable of more than wisdom allows. The Full Moon does not forgive careless spellcraft. Every candle left unlit, every ingredient substituted, every uncertainty carried into a ritual becomes part of the spell’s foundation. What would amount to a minor imperfection beneath calmer lunar phases may become a significant flaw when the Lode is at its fullest.
Casting beneath a Full Moon is not about raw strength, but it’s about capacity. This is the reason covens gather during the full moon for powerful rituals. The Full Moon’s Lode currents can sustain more ambitious workings without immediately overwhelming the witch acting with a coven.
This moon phase is ideal for:
- Gem restoration
- Resurrection
- Healing rites that would otherwise exhaust a single witch.
- Breaking exceptionally stubborn curses or bindings.
Dark Arts & Crafts for the Mundane
Witches are practitioners. They study, shape, and deliberately channel the Lode through their Lode Gems. Witches can extend that magic to help benefit a species with temporary or renewable conduits.
Casting
Non-witches do not “cast spells,” nor can Witches create conduits that would allow a non-witch to do so.
Channeling
Unlike casting, which shapes power into a desired effect, channeling does not create magic. Instead, it allows a witch to receive, interpret, or direct energies that already exist beyond themselves. Channeling exists primarily to facilitate roleplay rather than create mechanical advantages.
Channeling should be used for:
- Performing divination (i.e., tarot, crystal gazing, tea leaves, etc.)
- Spirit Communion (i.e., talk to the deceased)
- Cleansing (i.e., preparing ritual spaces, purifying cursed locations, etc.)
Channeling should not be used as:
- A substitute for spellcasting,
- Unlimited information gathering,
- Automatic truth detection,
- Or a means of bypassing mystery or plot progression.
Please see the Wayward Grimoire for more ways to channel.
Crafting
Crafting is the practice of imbuing magic into a physical vessel or object. Rather than releasing energy immediately through a spell, a witch anchors it within an object so that it may be used, maintained, or activated at a later time. Potions, amulets, and wards are all forms of crafting, distinguished not by the magic itself, but by the object that carries it and the purpose it serves. These items are only shelf-stable or charged for one complete moon cycle, upon which it was created. For example, if a potion or object was made on the Half Moon, it would expire on the following Half Moon.
Slime, Snails, and Puppydog Tails
A Witch can imbue energy into a concoction that can be consumed (or sometimes poured, inhaled, or applied) and is often referred to as a potion. It is crafted for a single magical effect. These potions, whether remedies or elixirs, are single-use and cannot be recharged upon activation.
Crafting effects are typically immediate or short in duration. However, they may be recreated or reapplied to extend their benefits over time. When doing so, consideration should be given to the potential impact of repeated or long-term use on the recipient, and appropriate caution is advised.
All that Glitters is not Gold
The creation of magical objects, such as amulets, is when a witch binds a spell into an object intended to accompany its bearer. It continuously interacts with whoever carries it. Amulets or other magical items are not meant to influence more than one person. The energy remains with the object until it naturally dissipates or is renewed.
Amulets provide passive benefits (i.e., sun toleration, protection against mind control, species masking, alert system). A Witch cannot create an amulet or magical object outside of their Major or Minor house. They do not grant new abilities or alter established abilities. Any questions regarding magical objects or amulets should be submitted in a ticket.
Other magical objects can include:
- Rings
- Talismans
- Charms
- Necklaces
- Non-Lode Gemstones
Knock Three Times
Only Major and Minor Ward House Witches can create these types of spells and objects. Witches of other Houses may partner with Ward Witches in creating protection amulets or magical items.
Wards are defensive magic tethered to warnings and signals that protect spaces and those within those spaces. A ward is a spell bound, typically, to an object that functions as a magical regulator or boundary device. Wards may be used to detect, repel, suppress, or signal supernatural activity.
Wards can emit magic into their surroundings and react to triggers. It behaves as a tool, not as a companion.
Thank you to the Witch Mentors and R&D for helping with the Witch 2.1 updates!
