
The Lode
We recognize that many players bring their characters across multiple roleplay settings and platforms, each with their own myths, lore, and interpretations of how abilities are gained and expressed. Within Eclipse Ridge, the Lode serves as the foundation for both the awakening and suppression of those abilities sometimes in ways that may differ from what your character is accustomed to.
This is not meant to take control of your story, but rather to offer a shared framework for this setting. We encourage you to think of it as stepping into a different timeline, one where the influence of the Lode subtly reshapes what your character can access, how they wield it, and how it feels to exist within this space.
The Lode: A Living Reservoir of Magic
Beneath Old Town lies something far older than its streets, its buildings, or even its name.
The Lode is not a place you can stand in, nor a thing you can hold. It is a convergence of a vast reservoir of magical energy formed where multiple ley lines collide and pool together. Much like a closed-basin lake, the Lode gathers power that flows inward from distant sources, but does not naturally drain away.
Magic collects here. It settles. It lingers.
And over time, it changes.
Ley Line Convergence
The Lode is fed by a network of ley lines that stretch across the land, many of which trace the ancient fault systems running along the Rocky Mountains. These lines once flowed like rivers, fed by distant renewable sources of energy.
Now, they resemble something closer to runoff channels after a long drought. The energy remains, but it no longer replenishes as it once did.
Seismic shifts, both literal and metaphysical, can alter the “water level” of the Lode. Surges, droughts, and instability are all possible when the fault stirs.
The Lode Adapts
The Lode is not passive. Deprived of renewal, it behaves like a system attempting to sustain itself. It reaches outward seeking new conduits for its energy.
While witches and Fae are the most capable of wielding the Lode, they are not the only ones touched by it.
The Lode does not recognize species as a boundary, but as potential.
Any species that enters the region comes into contact with its influence. For some this connection manifests as power. For others, it manifests a pressure.
The Lode has a destabilizing effect on what already exists within an individual. It is attempting to engage whether the individual is prepared for it or not and may show up as:
- Dormant traits may surface unexpectedly
- Suppressed abilities may re-emerge
- Stable abilities may become volatile or difficult to control
- In some cases, abilities may be dampened or temporarily inaccessible
The Cost of Leaving
The energy from the Lode does not travel well.
Those who leave the Rocky Mountain region often find their abilities diminished, unstable, or gone entirely. The connection weakens with distance, as though the Lode reclaims what it cannot sustain.
In this way, the reservoir protects itself.
Ley Sickness
Exposure to the Lode is not without consequence.
When individuals first enter the region, or return after time away, their bodies must acclimate to the density of ambient magic. This process is often mistaken for ordinary illness.
Symptoms include:
- Dizziness or disorientation
- Pressure headaches
- Nausea or fatigue
- Heightened emotion or sensory responses
These symptoms mirror Acute Mountain Sickness, but their origin is arcane rather than atmospheric and may last from 1-3 days but could go for one week for extreme cases.
Over time, locals have developed their own language to describe the strange conditions tied to prolonged exposure:
- Slide-Rock Bolter Disease: Sudden, violent magical surges; unpredictable outbursts
- Ley-Blindness: Inability to perceive or interact with magic despite exposure
- Tommyknocker’s Blight: Obsessive behavior, often tied to hearing or sensing unseen presences
- Cribbing: Compulsive siphoning or hoarding of magical energy
- “In the Copper’s Pot”: A state of magical burnout or containment
- Sifting Disease: Gradual loss of magical control; power slipping through one’s grasp
- Prospector’s Disease: Fixation on locating or extracting more power from the Lode
- Mucker’s Rot: Degradation caused by overexposure while “digging” too deeply into the Lode
These terms are informal, inconsistent, and often overlap—but they reflect a shared understanding:
The Lode gives, but it also takes.
Drawing from the Lode
Witches and Fae are the only known beings capable of manipulating the raw energy of the Lode, a task that carries considerable difficulty and unpredictable outcomes.
The Fae Connection
Fae are creatures born of magic. Their bodies, minds, and souls are attuned to environments where magical energy is as natural as air or water.
Because of this, Fae can channel the Lode directly through themselves without requiring an external focus. They instinctively draw, shape, and release magical energy as part of their nature.
This does not make them immune to strain.
A Fae who draws too deeply may still suffer exhaustion, instability, or backlash. Acting as anchors, Fae uses runes to help contain excess power and guide how magic manifests, without generating the magic themselves. However, the process itself is innate, requiring no intermediary between their will and the Lode.
The Witch’s Burden
Witches are different. While many possess an affinity for the Lode, their mortal forms are not naturally suited to channeling such concentrated energy. Direct exposure can overwhelm the body and mind, resulting in sickness, magical burnout, or catastrophic backlash.
To compensate, witches use specially prepared Lode Gems.
These gems act as convertors, conductors and regulators, filtering the current of the Lode into a form that can be safely handled. Rather than drawing magic directly through themselves, witches draw it through the gem first, allowing the stone to absorb, stabilize, and refine the flow.
Without this intermediary, most witches would struggle to maintain control for more than brief moments.
Lode Gems
Lode Gems are rare crystals formed by the Ridge itself that allow witches to safely channel the power of the Lode. Rather than storing or creating magic, they regulate and shape its energy into usable forms. Each of the four gems, Diamond, Ruby, Sapphire, and Emerald, guides the Lode through a different magical discipline. While other stones may be enchanted, only true Lode Gems possess the resonance needed to connect directly to the Lode, making them essential for all magical crafting and spellwork.
Who can possess Lode Gems?
To most people, an unworked Lode Gem is little more than an unusual stone. It may be beautiful, valuable, or culturally significant, but it remains dormant. A werewolf cannot awaken one through instinct. A vampire cannot command one through will. A human cannot simply pick one up and cast a spell.
A Lode Gem responds to the witch’s connection to the Lode and serves as a converter rather than a source of power.
Imbued Gems, Stones, and Crystals
While only Lode Gems can safely channel and regulate the power of the Lode, other gems, stones, and crystals may still serve a magical purpose. Through ritual, enchantment, or wardcraft, a witch can imbue an ordinary stone with a specific effect, allowing it to carry a fragment of magic long after the spell has been cast.
These imbued stones are commonly used for protection, wards, blessings, charms, bindings, and other specialized enchantments. However, unlike a Lode Gem, they do not connect to or convert the power of the Lode. They merely contain a finite portion of magic placed within them by a witch and is reabsorbed by the Lode when expended.
Because of this limitation, imbued stones require regular maintenance and care. The magic stored within them gradually weakens, shifts, or dissipates over time. Environmental influences, repeated activation, physical damage, and prolonged neglect can all diminish their effectiveness. To remain reliable, most enchantments must eventually be refreshed or renewed by a witch.
Those who carry imbued gems are not wielding the Lode themselves. They are carrying a fragment of a witch’s work.
The protection is real. The enchantment is genuine. Yet unlike a witch, the bearer cannot renew the connection, reshape the spell, or replenish what has been spent. Once the stored magic is exhausted or fades away, the stone becomes little more than an ordinary gem until it is imbued again.
A Note on Imbued Items
Other objects can be imbued as well but are not a permanent source of magic. Even when left untouched, the energy stored within them slowly leaks away over time. The rate of loss varies depending on the complexity of the enchantment, environmental conditions, and how frequently the item is activated, but no imbued stone remains fully charged forever.
A witch who creates an imbued item is expected to establish reasonable maintenance requirements and communicate them to the bearer. Some enchantments may require seasonal recharging, while others may need more frequent attention. Neglecting an imbued item does not usually cause it to fail suddenly; rather, its effects gradually weaken as the stored magic diminishes.
Players should approach imbued items with the understanding that enchantments are finite and require upkeep. A protective charm carried for months without maintenance should not be assumed to function at the same strength as the day it was created. Magic fades, wards weaken, and enchantments eventually require renewal by a witch if they are to remain effective.
Thank you to the R&D Department for helping expand on the Lode lore!
